#ifndef WARDPERCEPTUALREPRODUCTION
#define WARDPERCEPTUALREPRODUCTION

#include "ToneReproductionModel.h"

class WardPerceptualReproduction: public ToneReproductionModel{
public:
	WardPerceptualReproduction(double _Ldmax, double _Lwmax, double Lwa = 0);
	void adjustScene(vector<MyColor>* pixels);

protected:
	void calculateLd();
};

#endif